EXPERIENCE
QA/GAME DESIGNER - SIXENSE/PENUMBRA
July 2019 - August 2022
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Implemented gameplay elements and code to enhance player experience
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Prototyped systems and new gameplay modes
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Modify and polish existing systems based on feedback
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Collaborate with design, art, and engineering teams to find solutions for different developmental problems
QA TESTER I/II - TOYS FOR BOB
April 2018 - June 2019 (Contracts)
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Complete test cases and perform functionality, performance, regression, art, collision, and ad-hoc testing
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Identify, reproduce, and document issues using bug tracking database
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Shipped Spyro: Reignited Trilogy on multiple platforms
TECHNICAL GAME DESIGNER - TACTICAL HAPTICS
November 2016 - June 2017 (Contract)
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Designed and implemented a weapon upgrade system for a demo that was shown at GDC 2016
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Created internal prototypes to showcase haptic controller
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Added overall polish to demos through visual effects, sound effects, and bug fixing
SKILLS
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Unity
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Unreal
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Adobe Suite
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Google Suite
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C#
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UE4 Blueprint
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Perforce
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JIRA
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Confluence
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Passion for game development
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Collaborative
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Self starter
PROJECTS
CASTLE UNDER THE SKY
Thesis - VR game with motion-controlled hack’n’slash and gesture based spellcasting
Showcased at Academy of Art University's Spring Show 2016
Built for Oculus Rift + Playstation Move controllers and ported to HTC Vive upon consumer release
Designed and implemented gameplay features (using mecanim for enemies, basic enemy AI, gaze-based audio switching, player systems, modified gesture tracking for mobile touch input to work with motion controllers)
Polish through visual and audio effects as well as obtaining feedback through user testing
SPACE SWEPT
Lead Game Designer - VR minigames with a focus on narration
Showcased at Academy of Art University's Spring Show 2016
Created level layouts and refined core mechanics
Polished an existing minigame and scripted two new minigames out of four planned
Ported one minigame to Samsung Gear VR
TWILIGHT TOWER
Lead Game Designer - Marker based AR game for Android devices
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Showcased at Academy of Art University's Spring Show 2016
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Collaborated in creating core mechanics, overall game play, and levels
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Helped create milestones and tasking team members
SECRET OF ST. BRIGID'S
Lead Game Designer - Location based Project Tango MR horror game/experience
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Designed and implemented boss fight and enemies
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Improved level layout and helped with overall walkthrough
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Ported a VR version
EDUCATION
MFA, Game Development - Academy of Art University
San Francisco, CA
BS, Digital Entertainment and Game Design - ITT Technical Institute
Lathrop, CA